Sunday, May 10, 2009

Oh Happy Days...Week 7 in Class 4 at AM!

Ok. Let's play ketchup. A new line of dialogue with my crappy vid ref and my first pass-through with the set I'm using is now viewable here. Also posting my most recent face studies and a little extra treat waaaaaay down at the bottom down there, my submission to the local skate deck art charity event. I have been neglecting my art for awhile now, so this was good practice for me and for something beneficial as well. Hopefully soon I'll be doing more art projects when I make time between homework, work and lolligagging about when getting home. Enjoy!


AM Class 4 Face Studies:
















AM Class 4 Video Reference:



AM Class 4 shot set up and pass through:




Finally, some new artwork to display:

Title: Rorschach Process




















And last year's submission:

Title: Reach










And something to inspire fellow Python's:


Thursday, April 23, 2009

Final Facial animation from Advanced Acting - (non-rendered)

Hello. Been a piece since I posted here, so thought I'd put up my final rendition of my facial animation assignment from my current Advanced Acting class. It looks like my last posting(s) except for the face. This assignment focused on animating in detail the mouth, brows and eyes more in depth. Also tried to smooth out the physical animation and make it less 'robotic'. Of course, as always, any feedback is more than welcome. Would be nice to hear from 'Family' for once too. ;) Also put up my facial studies from this last week and the week prior.




Friday, March 27, 2009

AM Class Intro to Acting Progress Reel.....meh!

Ok. Here's the latest version of my progress reel. My audio isn't synched the way I'd like it to be, but it still works nonetheless. After viewing a few peers PR's, I'm getting a better idea for what I will eventually like mine to look like. For now here's a rough copy as it were. This class has definitely taught me a lot concerning the minute details that lie within a successful animation and what to pay more attention to in the future. Such as 'Body Mechanics'! I really need to loosen up my animating and work more on my anticipation and overall flow of movements, hopefully this upcoming Advanced Acting class will allow a little more time for me to focus on that. Anywho, cheers!


Tuesday, March 24, 2009

Final draft for Intro to acting class Bash 'em!

Ok. So here is the final shot for this class of my first acting scene. It's not fully complete of course, due to the facial movements being very limited in thie particular character rig. But next class session 'Advanced Acting' I'll be carrying over this scene to a more advanced rig and finishing up the shot then. So just ignore the puppet mouth for now and any comments or criticisms please feel free to tell me, seeing as so many are left already (sarcasm). Thanks Kelly for being the only one to do so thus far. : ) Ok. Enjoy.

Friday, February 13, 2009

Dialogue Acting shots...Pick your fav!!

Oh wait...no one ever friggin' comments on my damn blog! Well for this time around, we (being the student) had to pick a few dialogue scenes that we liked that met the criteria (5-10 secs/variable shift in tone) and then act them all out, very rough-like, but putting forth the best effort nonetheless for them all. The end result will be choosing just one dialogue piece and animating it. So here are my choices. If you want to comment, go right ahead, be my guest, make my day, JUST DO IT ALREADY!!!


Sunday, February 8, 2009

Intro to Acting Pantomime

Well after several weeks of working on this piece of animation for my Intro to Acting class, I have the final product ready to share. I think I'll be adding some background scenery soon (clouds, gradients, grass, trees) but for now I'll show this since I've had some friends inquiring as to how it looks. Any comments are of course welcome as always.


Saturday, January 10, 2009

Final video ref for 1st acting assignment

After at least 5 different video referencing shots, I decided to do this final one. The point of the assignment is to show contrast in emotional output via a pantomimed acting sequence. The time should be at the most 11 seconds so I had to figure out how to cram in some duality within that timeframe. This is what the animated shot will look like or near enough to it, so check back in a few weeks to see the final result.